Modeling and Rigging
Me and Emily were discussing about the movement of each part of the robot we talk about the joints and how is going to move in the 3D space in Maya followed by how the actions are going to look like in the actual production stage we practice the controls on a proxy model before we actually start on the a actual model that we created from our concept we discuss the final design on the robots before rigging was involve in the process plenty of trial and error we had to face but we mange to get things done before we fully model and rigged the robot
Rigging/Controls/set driven keys
I decided for the fast robot to have controls for each part of the body basically adjusting the arm movement followed by the thighs the knees even designing the foot-roll control because is agile moves i wanted it to have multiple controls so Justin can control easily and save time for the animations.
various attributes had to be use for the robot such as knee bending Twisting the upper body and so on
Research on the parts the legs and joints

Test Rigs
Fully model and testing the rigging controls
Fully rigged model






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