Thursday, 28 August 2014

Day 10 of Production

Day 10 Production
Today was not a great start for me because of the model rigging i had to fix alot of issues for justin parts were flying all over the screen it was hard to figure out the areas and how to re do the steps over and step over just to get things going i try various ways make sure it works fine i decide to ask ms arina for advice mr chad showed me the Human IK what it does it capture real movement of people to use for animation plus is faster and easier but is not for our robots we don't want it to be too organic it will ruin the animation so we discuss and come out with solutions base on how we can work with using bones in maya actually is more flexible and its for the fast robot so we had to fix it before justin animate it so i had to redo from scratch study how robots move in an environment and change the naming convention so justin knows what he needs to animate
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Currently using Bones below for test before animation

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