Day 13 of production
I did some animation for the scene where the two robots are about to touch the IxD ball i imported the scene separately then try to match the sequence plus editing the animation with Livesh to fit the timing of the scene
adjusting the model position for the close up shot where the ball will explode
I did discuss with livesh on the animation and help out Emily with the camera on the scene and help fix the angle then giving the scenes to Emily for adjusting the perspective for the 3D scene before they do the lighting in the scene and fix the perspective of the close up shot
Sp_IXD&DVE
Tuesday, 2 September 2014
Monday, 1 September 2014
Day 12 of production
Day 12
Today was to touch up on the animation and composite the scenes for Ronald but we had problems with the model as ms arina mention that my model was very similar to the drawing and references picture so i worked on the model and modify the model head and thigh so I don't have the same problem later on i was able to change accordingly because on the model geometry i replace the parts without affecting the animation as such changes was made for IXD team i did mention to them about the change they were ok with it and proceed accordingly whatever they needed for the robot i was able to give them the sample of the new version of the model and come to an agreement that they are willing to replace the older model with the newer one without any problems
The new design for the robot and replacing every robot animations as well
Today was to touch up on the animation and composite the scenes for Ronald but we had problems with the model as ms arina mention that my model was very similar to the drawing and references picture so i worked on the model and modify the model head and thigh so I don't have the same problem later on i was able to change accordingly because on the model geometry i replace the parts without affecting the animation as such changes was made for IXD team i did mention to them about the change they were ok with it and proceed accordingly whatever they needed for the robot i was able to give them the sample of the new version of the model and come to an agreement that they are willing to replace the older model with the newer one without any problems
The new design for the robot and replacing every robot animations as well
Sunday, 31 August 2014
Day 11 Production
Day 11 of Production
I did the Robots model wire frame for the UI Screen I had references for the shot base on the design Ronald showed us me and emily model we had to place the camera and rotate around the object after that we went over to discuss with IXD team about the content they needed for the website and fix whatever that was needed before we could proceed with other stuff Ronald I tried to fix the rigging problem and did the foot roll for the robot
Base reference of the wire frame robot
The Research on the robot's wire frame
Where the 3D model of the robot will be place on the UI Screen
I did the Robots model wire frame for the UI Screen I had references for the shot base on the design Ronald showed us me and emily model we had to place the camera and rotate around the object after that we went over to discuss with IXD team about the content they needed for the website and fix whatever that was needed before we could proceed with other stuff Ronald I tried to fix the rigging problem and did the foot roll for the robot
Base reference of the wire frame robot
The Research on the robot's wire frame
Where the 3D model of the robot will be place on the UI Screen
Thursday, 28 August 2014
Day 10 of Production
Day 10 Production
Today was not a great start for me because of the model rigging i had to fix alot of issues for justin parts were flying all over the screen it was hard to figure out the areas and how to re do the steps over and step over just to get things going i try various ways make sure it works fine i decide to ask ms arina for advice mr chad showed me the Human IK what it does it capture real movement of people to use for animation plus is faster and easier but is not for our robots we don't want it to be too organic it will ruin the animation so we discuss and come out with solutions base on how we can work with using bones in maya actually is more flexible and its for the fast robot so we had to fix it before justin animate it so i had to redo from scratch study how robots move in an environment and change the naming convention so justin knows what he needs to animate
Previous controls
on the left
Currently using Bones below for test before animation
Today was not a great start for me because of the model rigging i had to fix alot of issues for justin parts were flying all over the screen it was hard to figure out the areas and how to re do the steps over and step over just to get things going i try various ways make sure it works fine i decide to ask ms arina for advice mr chad showed me the Human IK what it does it capture real movement of people to use for animation plus is faster and easier but is not for our robots we don't want it to be too organic it will ruin the animation so we discuss and come out with solutions base on how we can work with using bones in maya actually is more flexible and its for the fast robot so we had to fix it before justin animate it so i had to redo from scratch study how robots move in an environment and change the naming convention so justin knows what he needs to animate
Previous controls
on the left
Currently using Bones below for test before animation
Day 9 of production
Day 9 Post Production
We discuss with the IXD team on the robot colours then work on at the same time managing our work flow we were lacking behind schedule more importantly the decision making had to be made to ensure we get the job done we try to spilt the workload and speed up the progress we had to confirm alot things before we can continue communication with the IXD team tell us what they want to see on the video to have an impact when people see it
We discuss with the IXD team on the robot colours then work on at the same time managing our work flow we were lacking behind schedule more importantly the decision making had to be made to ensure we get the job done we try to spilt the workload and speed up the progress we had to confirm alot things before we can continue communication with the IXD team tell us what they want to see on the video to have an impact when people see it
Day 8
Day Eight Post Productions
I was working on my model rigging for some time i run into some problems trying to fix it at the same time i had to help emily with her robot to improve its appearance and work on other elements Ronald gave some task to do and so far i am doing it okay i guess cause of the rigging issues also we had plan the video on the robots appearing in the video
I was working on my model rigging for some time i run into some problems trying to fix it at the same time i had to help emily with her robot to improve its appearance and work on other elements Ronald gave some task to do and so far i am doing it okay i guess cause of the rigging issues also we had plan the video on the robots appearing in the video
Tuesday, 26 August 2014
Day 7 of Production
Day 7 Production
We plan for our shoot to be indoors because of the weather condition so we work out with the IXD team and tell them about the plan that we had to work with so we change our shoot accordingly and coordinate the scene how we wanted it
We talked about the robots textures that we want to have on them I was doing a EMP ball for the bulky robot as the robot runs it will fire the ball to hit the other robot to stop its movement
Base colour for the robot
EMP Ball design
We plan for our shoot to be indoors because of the weather condition so we work out with the IXD team and tell them about the plan that we had to work with so we change our shoot accordingly and coordinate the scene how we wanted it
We talked about the robots textures that we want to have on them I was doing a EMP ball for the bulky robot as the robot runs it will fire the ball to hit the other robot to stop its movement
Base colour for the robot
EMP Ball design
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